![]() ![]() Instead, character progression is governed by two overarching systems. They just start in slightly different shapes. They are lumps of clay for you to mould going forward. Your class doesn’t define your character’s skills or abilities, and doesn’t even define their onward stat progression. But these classes only define your basic stat alignment, the emphasis they place on strength, dexterity, and intelligence. Like most ARPGs, Path of Exile starts with players selecting one of several character classes, such as the Marauder, Ranger, and Witch. Credit: Grinding Gear Games.Ĭrucially, this power-trip is directed entirely by you. But none of them let you embark on the same raw power trip as Grinding Gear Games‘ gritty fantasy epic. Other ARPGs might be more stylish, more spectacular, more original, or more innovative. This acute understanding of an ARPG’s raison d’etre is what separates Path of Exile from every other game in the genre. The bigger and more dramatic you can make that power trip, the better. Whereas traditional RPGs challenge you with how your character is to solve a problem, ARPGs challenge you with how awesomely your character is going to solve a problem. It understood that ARPGs are not, in fact, about amassing loot but about amassing power. ![]() Though penniless and with nothing but a tattered loincloth to its name, Path of Exile had an ace up its sleeve, knowledge.
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